Running

Running Game

The main source of success in the running game is good blocking. If there is no hole to run thru, the running back will be on his own to get yardage. The size and strength of the blockers will be a major factor in who wins the battle. There are 8 holes to run thru. Each hole will be assigned to one defensive player. They want to make the tackle and the offense will want to block them out of the hole. The number of blockers will vary depending on the formation. With a H1234 formation, there are 5 blockers, just the center, guards and tackles. Change the formation to HFTT1, and now there are 8 blockers in the box. It is up to the coach to figure out which formation gives you the best advantage given your talent or injury status.

DR will look at two comparisons to determine the yardage based just on the blocking, The first comparison will matchup four players nearest the hole with their defensive counterparts and the other comparsion will be the talent level inside the box on both sides of the ball. If the roamer is not in the box at the snap, and the roamer is set to shadow runner, then his run stopping talent will be added to to the comparison. Blitzes go thru gaps which match the 8 holes. All 8 gaps should be covered by the defense. If the blitz is in the same location as the run, then the defense will receive a bonus.