Quarterback Room

The Quarterback (abbreviated "QB") is the player who lines up behind the center and takes the snap, either to hand it off to a running back, pass it to a receiver, or (on rare occasions) run it himself. The QB is the most important position on the field, bar none, as he has a hand in almost every single play, and a huge effect on pass plays.

In DR, as is usually but not always the case in the NFL, the QB is a passer first, everything else a distant second. Passing accuracy is perhaps the most critical attribute, controlling how accurate the QBs passes are, with a strong arm critical for making deep passes and very helpful for intermediate throws. Footwork is a large modifier, as is Read Opposition, with Discipline, Intelligence, and Leadership providing smaller bonuses for all throws. Read Opposition is also critical for reading blitzes and figuring out zone defenses. A high Read Opposition will give huge bonuses against zones and "read" (that is, will neutralize) an extremely high percentage of blitzes, while a low Read Opposition will read very few, if any, almost regardless of how many times the defense brings extra players, and will play much worse against zone defenses.

Clutch is also an extremely valuable attribute for a QB, giving big bonuses in "clutch" situations like trailing or tied fairly late in the game, or in the playoffs in general. Feel Pressure, Protect Ball, and Handle Snap all reduce fumbles, with the first two helping with strip sacks and fumbles while scrambling, while the third helps avoid bobbled snaps.

When the QB is under pressure or cannot find anyone open, he will often scramble. The big drivers behind his ability to do this well are speed and footwork. First step also helps on designed QB sneaks, and escapability will produce the occasional broken tackle.

Click here to view the Forum discussion on QB attributes.

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 * +Quarterback Attribute Board, last updated 14 March 2013

Core Attributes
Pass Accuracy (ACC)


 * The most critical attribute for any QB, this attribute determines how likely a pass is on target.

Passing Arm (ARM)


 * Critical for deep throws; mitigates the probability of throwing an INT on a deep base and modifies the effectivity of intermediate passes.  More zip on the ball means less separation by receiver is needed.

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Pass Accuracy Modifiers
Footwork (FOOT)


 * Modifies a QB's pass accuracy; a poor rating in this attribute will cause more errant passes by the QB.

Read Opposition (READ)


 * A QB with a high rating in this attribute will receive a bonus against zone defenses.


 * Intelligence (INT) & Discipline (DISC)
 * Intelligence (INT) & Discipline (DISC)
 * Intelligence (INT) & Discipline (DISC)


 * Both INT and DISC will also minimally modify a QB's passing accuracy.

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2nd Tier Attributes
Read Opposition (READ)
 * In addition to modifying a QB's passing accuracy, a high rating in this attribute can enable QBs to read - and consequently neutralize - opponent blitzes. 

Clutch (CLTC)
 * A high rating in CLTCH will give a QB big bonuses in specific situations (2min drill 4th quarter when tied; or narrowly trailing; or playoffs games in general).

Feel Pressure (PRSR), Protect Ball (FMBL), & Handle Snap (HSNP)
 * Modifies the probability of a fumble occuring when sacked (or in the process of making a play), when hit while running, and when snapped. 

Speed (SPD), Footwork (FOOT), First Step (FSTP), & Escapability (ESC)


 * Modifies the effectiveness of a QB scramble when under pressure and designed QB runs.


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